Sprint 2 373
Sprint 2
The Project on GitHub
First things first, I wanted to make this project accessible to my classmates and anyone else who shares a passion for game development. So, I created a GitHub repository where I've been consistently updating the project, allowing others to access, collaborate, and learn from the experience. The repository contains all the necessary assets and scripts for the Nuketown map, making it easy for anyone to get started.
Modeling and Texturing in Autodesk Maya 2024
The heart of any game environment lies in its 3D models, and Autodesk Maya 2024 proved to be the perfect tool for the job. I meticulously crafted the elements of Nuketown, from the iconic yellow school bus to the quaint suburban houses and the Cold War-era aesthetics. Using Maya's powerful modeling and texturing capabilities, I brought each component to life.
Transferring Assets to Unity
Once the modeling and texturing were complete, it was time to bring everything into Unity. Unity is renowned for its user-friendly interface and powerful game development capabilities. I imported all the Maya assets seamlessly, preserving their quality and ensuring they fit into the game environment as intended.
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