Sprint 2 Mobile Game Development
Sprint 2
marks a significant milestone in the development of our project, focusing on enhancing the gaming experience by introducing disaster possibilities and several exciting game mechanics. In this paper, I will delve into the details of Sprint 2, discussing the implementation of disaster possibilities, two types of disasters, a random event, a rudimentary shop system, and the introduction of a save and load system. Additionally, we will express our satisfaction with the collaborative efforts of the team members, their dedication, and the support they have provided throughout Sprint 2
Disaster Possibility and Volatility Increase
One of the key features of Sprint 2 is the introduction of disaster possibilities, adding an element of unpredictability and challenge to the game. These disasters are triggered by an increase in volatility resulting from upgrades to the power generator and water wheel generator. The decision to link disasters with player actions adds depth to the gameplay, making upgrades a double-edged sword. This mechanic encourages players to think strategically and weigh the benefits of improved performance against the risks of potential disasters.
Two Types of Disasters
The first type of disaster implemented in Sprint 2 is a temporary income reduction. When this disaster strikes, the player's income is cut in half for a duration of five minutes. This event is designed to test the player's resilience and adaptability, as they must find ways to manage their resources effectively during this challenging period.
The second type of disaster involves a direct deduction of values. Specifically, the player's power generator and water wheel generator values are each reduced by one unit when this disaster occurs. This not only affects the player's resource generation but also forces them to wait and come back to the game and get rewarded with more money when they come back as a reward. By introducing different types of disasters, we aim to keep the gameplay fresh and engaging, challenging players to develop diverse strategies.
Random Event
To add some surprise and excitement, we have introduced a random event mechanic in Sprint 2. Every 100 seconds, there is a 1/100 chance of a random event occurring. This event has the potential to multiply the player's income by two, offering a significant boost in resources. The unpredictability of this mechanic keeps players on their toes, as they never know when a windfall or a disaster might strike. This element of chance contributes to the game's replayability and excitement.
Rudimentary Shop System
Sprint 2 also sees the implementation of a rudimentary shop system. This shop features a unique item: the MechanicItem. Purchasing this item provides the player with a single-use immunity from any disaster. However, it is essential to note that once used, the MechanicItem must be repurchased. This addition introduces an interesting dynamic to the game, where players must decide when to invest in disaster protection and when to allocate resources to other upgrades and improvements.
Save and Load System
Another significant achievement in Sprint 2 is the development of a save and load system using PlayerPrefs. This system allows players to save their progress and return to the game at a later time, providing a sense of continuity and player investment. The save and load feature also enhances the overall user experience, making the game more accessible and enjoyable.
Team Effort and Satisfaction
It is also to acknowledge the effort, and support of our team members Dominic and Andrew during Sprint 2.With their support and their effort as well, We faced some challenges along the way, but the collaborative problem-solving skills of our team members allowed us to overcome them pretty quickly as this Sprint I would say was successful. I am pretty pleased with the progress made during Sprint 2 and are excited about the future of our project. The introduction of disaster possibilities and various game mechanics has elevated the gaming experience to a new level of excitement and challenge. Our project is evolving into a more engaging and dynamic game, and we are confident that these enhancements will resonate positively with our target audience.
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