CAGD Portfolio




Gauntlet 3D
Installed multiplayer for local access with or without a controller, Programmed 4 different enemy AI's with different attacking abilities, Inventory system that stores potions and being able to access and use them. 4 different player with different attack styles and health and different attacking dmg. 


QBERT
The focus was on programming key characters—Coily, Ugg, Wrong Way, and Slick—each bringing their unique challenges and dynamics to the game. Additionally, I successfully implemented color-changing blocks, adding an extra layer of strategy to the gameplay.



Meltdown
pop-up effect for price changes during upgrades, the ability to save and load data, generators multiplying and adding for a functional power plant, inventory to purchase items to avoid disasters and benefit you for increasing $, volatility has been created for the % of interest of each purchase, the higher the volatility the higher chance of spawning a disaster.

Asteroids
 integration of gravity,rockets split into two medium rocks upon impact,unpredictability with the spawning of enemy ship AI, and challenge the player, and programmed screen wrapping



Nuketown
Successfully implemented in a system that allows the player to convert in an RC Car with movement controls and a speed boost that has a 5 second window timer from allowing to be pressed again. Integrated a successful weather effects as well after all mannequinn heads have been popped.

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