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Sprint 2 The Project on GitHub First things first, I wanted to make this project accessible to my classmates and anyone else who shares a passion for game development. So, I created a GitHub repository where I've been consistently updating the project, allowing others to access, collaborate, and learn from the experience. The repository contains all the necessary assets and scripts for the Nuketown map, making it easy for anyone to get started. Modeling and Texturing in Autodesk Maya 2024 The heart of any game environment lies in its 3D models, and Autodesk Maya 2024 proved to be the perfect tool for the job. I meticulously crafted the elements of Nuketown, from the iconic yellow school bus to the quaint suburban houses and the Cold War-era aesthetics. Using Maya's powerful modeling and texturing capabilities, I brought each com...