Sprint 4 Mobile Game Development


 Developing a mobile game is an exciting yet challenging endeavor with so much fun possibilities of brainstorming and endless work. With only two weeks at our disposal for Sprint 4, our team embarked on a sprint to improve and enhance our game, Meltdown. In this blog post, we will explore the significant progress we made during this short timeframe, highlighting our achievements and the teamwork that made it all possible.




  • Price Progression for Generators:

One of the essential aspects of a clicker game like Meltdown is the sense of progression. To enhance this aspect, I focused on implementing starting prices for each generator. When players upgrade these generators, the price they paid was displayed, creating a tangible sense of progress. This seemingly small addition made a big impact on the overall player experience by making upgrades more engaging and understandable.


  • Disaster Alerts:

In Meltdown, players must deal with various disasters. To make these events more evident and engaging, I added UI text notifications that display when a disaster occurs. This not only enhances the game's immersive quality but also ensures players don't miss out on vital in-game events.





  • Code Refactoring:

The importance of clean and comprehensible code cannot be overstated. In our two-week sprint, I took it upon myself to refactor the game's codebase. The aim was to make it more readable and maintainable for our team. This is crucial for efficient collaboration and future game development. By organizing and commenting on the code, I improved our development speed and minimized the potential for future bugs. I also commented out the majority of each function and variables to help the viewer who has access to the code understand what my process was to program each functionality..


  • Introducing New Gameplay Elements:

To keep players engaged and excited about Meltdown, we introduced new gameplay elements. One of these was a permanent insurance item that added 10% of a player's volatility to their income per second. This not only provided a strategic element to the game but also rewarded players for managing their in-game economy effectively.


  • The Back-Up Generator:

In addition to insurance, we also created a new in-game item: the Back-Up Generator. When purchased, this item produces a small amount of income whenever a disaster occurs. This adds another layer of strategy to the game, as players must decide when and how to use their Back-Up Generators to maximize their earnings.


Teamwork and Gratitude:

As with any project, teamwork is essential for success. I would like to express my gratitude to my teammates, Andrew and Dominic, for their outstanding contributions during this two-week sprint. Their dedication, hard work, and innovative ideas have been integral to the progress we made in Sprint 4. Andrew's expertise in UI design and Dominic's proficiency in sound design have greatly improved the overall quality of Meltdown. We couldn't have achieved what we did without their contributions.


In Conclusion:

In just two weeks, our team made significant strides in the development of our mobile game, Meltdown. We improved the player experience by adding price progression for generators and disaster alerts. Our codebase became more readable and organized, facilitating efficient development and collaboration. We introduced new gameplay elements with the permanent insurance item and the Back-Up Generator, offering players more strategic choices.

Teamwork played a vital role in our success during this sprint, and I extend my heartfelt thanks to Andrew and Dominic for their remarkable work. We are excited to see how Meltdown evolves and how players will respond to these new additions. Our two-week sprint was a testament to what a dedicated team can achieve when working together towards a common goal. We're looking forward to future sprints and making Meltdown an even more engaging and enjoyable gaming experience for our players.




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