Sprint 5 373

Sprint 5 Development Blog: Recreating Nuketown Map from Black Ops 2

Introduction

In Sprint 5, our team made significant progress in recreating the iconic Nuketown map from Black Ops 2. I am excited to share the latest updates and features that have been implemented during this sprint.

RC Car Transformation and Movement

One of the key achievements in this sprint is the successful creation of an RC car that players can transform into and navigate around the map. Using the W, A, S, and D keys, players can control the RC car's movement seamlessly, providing an immersive experience reminiscent of the original Nuketown map.

Speed Boost Mechanism

To add an extra layer of excitement, a speed boost feature has been implemented for the RC car. By pressing the Shift key, players trigger a boost that enhances the car's speed.


The camera dynamically adjusts to the RC car's perspective, intensifying the thrill of racing around Nuketown. After a 5-second duration, the speed boost wears off, introducing a cooldown period before players can activate it again.

Inventory Manager Script

A well-designed inventory manager script has been incorporated into the game. Pressing the Tab key enables players to seamlessly transition between the player character and the RC car. This user-friendly feature enhances gameplay flexibility and contributes to the overall gaming experience.


Environmental Changes Triggered by Mannequin Heads

We've introduced an intriguing game mechanic where players can interact with mannequin heads to trigger environmental changes. Clicking on all the mannequin heads initiates a transformation in the game world. The sky light dims, rain begins to fall, and cloudy skies envelop Nuketown, adding a dynamic and atmospheric element to the gameplay.


Terrain Creation with Unity Terrain Editor

In this sprint, our team utilized Unity's Terrain Editor to craft the landscape of Nuketown. The terrain adds depth and realism to the game environment, enhancing the overall visual appeal.





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