Gauntlet 3D Installed multiplayer for local access with or without a controller, Programmed 4 different enemy AI's with different attacking abilities, Inventory system that stores potions and being able to access and use them. 4 different player with different attack styles and health and different attacking dmg. QBERT The focus was on programming key characters—Coily, Ugg, Wrong Way, and Slick—each bringing their unique challenges and dynamics to the game. Additionally, I successfully implemented color-changing blocks, adding an extra layer of strategy to the gameplay. Meltdown pop-up effect for price changes during upgrades, the ability to save and load data, generators multiplying and adding for a functional power plant, inventory to purchase items to avoid disasters and benefit you for increasing $, volatility has been created for the % of interest of each purchase, the higher the volatility the higher chance of spawning a disaster. Asteroids integration of gravity,rock...
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