Developing a mobile game is an exciting yet challenging endeavor with so much fun possibilities of brainstorming and endless work. With only two weeks at our disposal for Sprint 4, our team embarked on a sprint to improve and enhance our game, Meltdown. In this blog post, we will explore the significant progress we made during this short timeframe, highlighting our achievements and the teamwork that made it all possible. Price Progression for Generators: One of the essential aspects of a clicker game like Meltdown is the sense of progression. To enhance this aspect, I focused on implementing starting prices for each generator. When players upgrade these generators, the price they paid was displayed, creating a tangible sense of progress. This seemingly small addition made a big impact on the overall player experience by making upgrades more engaging and understandable. Disaster Alerts: In Meltdown, players must deal with various disasters. To make these events more evident and en...
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