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Showing posts from December, 2023

Final Post 373

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  Final Post Walkthrough Introduction: In the world of game development, few maps hold the iconic status of Nuketown. Its simple yet dynamic design has captured the hearts of gamers for years. Recently, our team embarked on a thrilling journey to recreate this legendary map in Unity, and my role was multifaceted, involving modeling in Maya, texturing in Adobe Substance Painter, and programming. Modeling in Maya: The foundation of any great game environment lies in its 3D models, and Maya proved to be the perfect tool for the job. Leveraging its powerful modeling tools, I meticulously crafted the structures, buildings, and various elements that make Nuketown instantly recognizable. From the distinctive houses to the iconic yellow school bus, every detail was carefully considered to ensure authenticity. Texturing in Adobe Substance Painter: With the models in place, the next step was to breathe life into them through texturing. Adobe Substance Painter became my canvas, allowing me to...

Sprint 7 Mobile Game Development

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Introduction: A Sprint 7 Completion As the development journey of our mobile game "Meltdown" reached its seventh sprint, the excitement and anticipation were palpable and a well thought out journey that all of us had one goal, and that was to create our very first mobile game. The diligent efforts of the development team culminated in a game that is not only glitch-free but also boasts significant improvements in code organization and user experience. In this blog post, we will delve into the highlights of Sprint 7, exploring the bug fixes, code reconstruction, and visual enhancements that make Meltdown a more polished and engaging gaming experience. Bug Squashing: Eliminating Glitches for a Seamless Tutorial One of the primary focuses during Sprint 7 was addressing a pesky bug that affected the tutorial panel. Players reported an issue where pressing certain buttons around the tutorial panel would cause glitches, disrupting the flow of the introduction to the game. The devel...