Final Post 373
Final Post Walkthrough Introduction: In the world of game development, few maps hold the iconic status of Nuketown. Its simple yet dynamic design has captured the hearts of gamers for years. Recently, our team embarked on a thrilling journey to recreate this legendary map in Unity, and my role was multifaceted, involving modeling in Maya, texturing in Adobe Substance Painter, and programming. Modeling in Maya: The foundation of any great game environment lies in its 3D models, and Maya proved to be the perfect tool for the job. Leveraging its powerful modeling tools, I meticulously crafted the structures, buildings, and various elements that make Nuketown instantly recognizable. From the distinctive houses to the iconic yellow school bus, every detail was carefully considered to ensure authenticity. Texturing in Adobe Substance Painter: With the models in place, the next step was to breathe life into them through texturing. Adobe Substance Painter became my canvas, allowing me to...