SevenSeasToGlory - Sprint 2
SevenSeasToGlory - Programmer Sprint 2 Spawners During Sprint 2 I had to implement a mechanism for handling Pirate Ship's and Pirate AI spawner. In Sprint 1 I just had the pirates spawning on the playership for testing purposes so I can work on the PvP combat. Now that I have worked on the pvp and the team and I feel satisfied with, now I was tasked to change the spawner to be on the Pirate Ship when it get's instatiated upon start. Same with the Pirate Ship's, they all get instantiated upon start and in the inspector you can actually choose how much ships you want, radius upon spawning so they aren't close to each other (or if you want them close to each other, decision is yours) and also how many pirates you want on the ship. MiniMap With the MiniMap I was also tasked on the create a basic design so it shows the players, ships, and enemies that are around you. Right now it's just a basic square giving the player a sense of awareness of what is around the playe...